home *** CD-ROM | disk | FTP | other *** search
- KLONDIKE RULES
- ==============
- One regular pack of 52 cards is used. Deal 28 cards into 7
- piles. The first pile at the left has one card, the second
- two, and so on, up to seven in the last pile. The top card
- of each pile is face up; all the rest are face down. On the
- piles you may build in descending sequence, red on black or
- black on red. For example, on the 8 of spades you can place
- either the 7 of hearts or the 7 of diamonds. All the face up
- cards on a pile may be moved as a unit, and matched accord-
- ing to the bottom card. When you uncover a face down card on
- a pile, turn it face up. If one pile is entirely removed,
- you may put a king in the space. Each time you free an ace,
- move it to the Foundation, a row above the piles. On the
- Foundation you build up in suit and sequence. For example,
- the 2 of hearts may be placed on the Ace of hearts, the 3 of
- hearts may be placed over the 2 of hearts, and so on. To win
- the game, you have to build each Foundation up to the king.
- Once placed on the Foundation, a card cannot be moved any-
- where else. From the rest of the pack, turn up cards one by
- one. Put cards that you cannot use into a waste pile. You
- can always use the top card of the waste pile. You may go
- through the pack only once. The game ends either when you
- win by building each Foundation up to the king, or when your
- moves reach a standstill.
-
- Variations
-
- Klondike, as played by its original rules, is very hard to
- win (it has been estimated that the chances of winning are
- one in every thirty games!) and thus can be a bit frustrat-
- ing. Two popular variations greatly increase the odds of
- winning. Under the first variation, cards are moved from the
- Pack to the Waste Pile in groups of three, and you can go
- through the Pack as many times as you wish, i.e., once the
- Pack is exhausted, you move all the cards from the Waste
- Pile back to the Pack. Under the second variation, cards are
- turned up from the Pack one by one, as in the original
- rules, but you can go through the Pack an unlimited number
- of times, as in the first variation. This is the easiest of
- all three playing modes.
- Under the original Klondike rules, you must move all face-up
- cards on a pile as a unit (except when you are moving from
- the pile to the Foundation, in which case you move the top
- card of the pile alone). Klondike 2.3 has a relaxed movement
- rule. Under it, you can move all face-up cards as a unit;
- the top card alone, or any contiguous block of cards begin-
- ning at the top card. Suppose you have a pile with a
- 4-5-6-7-8 face-up. If you're using the relaxed movement
- rule, you can move all five cards as a unit, or the 4-5-6-7
- block, or the 4-5-6, or 4-5, or the 4 alone. Through skill-
- ful manipulation of the cards, you can free cards that would
- otherwise be unavailable, and win games that would be
- unwinnable under the regular rules. This makes the game more
- challenging, because it gives you a greater chance of win-
- ning against a bad deal.
-
- Scoring
-
- You pay $50 for each hand, and receive $5 back for each card
- you place on the Foundation. The highest possible score is
- then $210 (all 52 cards on the Foundation). Since the pro-
- gram has no way of knowing when a game is over unless you
- won, your final score will be the score displayed when you
- either QUIT or start a NEW game. This score is then added to
- your 'career statistics', which are kept on the file
- KLONDIKE.SCO. One entry is kept for each player (make sure
- you spell your name the same way each time, or different
- entries will be created). To change the player's name, click
- the mouse with the cursor positioned inside the score box, or,
- if using the keyboard, press Ctrl-n.
- GAME PLAY - MOUSE
- =================
-
- To move a card, first place the mouse cursor over the card
- (or pile) you want to move and press the left mouse button,
- then place the cursor over where you want to put the card
- (or pile) and press the left button again.
-
- If you select a card to be moved and decide not to move that
- card, place the mouse cursor over the selected card and
- press the left mouse button to unselect it. To move a card
- from the Deck to the Waste Pile, press the right mouse but-
- ton.
-
- If a card is face down, just place the mouse cursor over it
- and press the left mouse button to turn the card face up.
-
- The following commands are available during play, and can be
- issued by placing the mouse cursor over the corresponding
- 'command button' (on the lower right hand corner of the
- screen) and pressing the left mouse button:
-
- UNDO: undoes the last successful move executed. UNDO can-
- not be used after a FINISH or another UNDO command.
-
- FINISH: automatically moves all cards that can legally be
- moved from the Tableau and the Waste Pile to the Founda-
- tion. Caution: you cannot undo a FINISH command!
-
- HELP: displays a help file. Use the cursor keys (Up, Down,
- PgUp, PgDn, Home, and End) to move around the file, and
- press [Esc] when you are done viewing it.
-
- PEEK: shows the face-down cards on the Piles. Press any
- button to resume playing.
-
- TOP 10: displays the Top 10 scores and the career statis-
- tics for the current player.
-
- RULES: allows you to select which variation you want to
- play. Choose the variation by placing the mouse cursor
- over the number you want and pressing the left mouse but-
- ton. Press the right mouse button when done. The currently
- selected variation is highlighted. You can then choose
- either the strict or relaxed movement rule. Place the
- mouse cursor over the desired rule and press the left
- mouse button, and press the right mouse button when done.
-
- BACK: allows you to choose from five different card backs.
- Choose the design you want by placing the mouse cursor
- over it and pressing the left mouse button. Press the
- right mouse button when done. The currently selected card
- number is highlighted in light blue.
-
- CONFIG: brings up the Configuration menu. This allows you
- to customize your copy of Klondike. The first option,
- Mouse, can be set to 'Yes' (always use the mouse; this
- option is ignored if a mouse driver is not found when you
- start Klondike), 'No' (always use the keyboard, even if a
- mouse driver is present), or 'Ask' (if a mouse driver is
- found, asks at the beginning of each game whether or not
- you want to use the mouse). The second option, Sound, can
- be set to 'Full' (songs and beeps are enabled), 'Partial'
- (songs disabled, but error beeps enabled), or 'Off' (both
- songs and beeps disabled). Finally, the third option,
- Error Messages, can be set to 'Yes' (displays a context-
- sensitive error message each time an error occurs), or
- 'No' (does not display the error messages, errors are
- indicated by beeps if Sound is either Full or Partial). To
- select an option, place the mouse cursor over it and press
- the left mouse button. Currently selected options are
- highlighted. Press the right mouse button when done. If
- you want to configure Klondike to use a variation or card
- back other than the defaults, select the desired options
- BEFORE you issue the Config command. When Config saves
- your configuration, it will save the currently selected
- variation and card back. If you are playing from a floppy-
- disk, do NOT write-protect the disk, otherwise Config will
- not be able to write the configuration information.
-
- INFO: displays Copyright and Version information. Press
- any mouse button to return to the game after you are done
- viewing the information.
-
- NEW: interrupts the current game and starts a new one. You
- are asked to confirm by selecting either 'Yes' or 'No'
- from a dialog box. Use the left mouse button to enter your
- selection.
-
- QUIT: quits Klondike. You are asked to confirm by select-
- ing either 'Yes' or 'No' from a dialog box. Use the left
- mouse button to enter your selection.
-
- If you are using Variation 1 or Variation 2, press the right
- mouse button after the Pack is exhausted (as if you were
- moving one more card from the Pack to the Waste) and the
- Waste will be moved back to the Pack.
-
- GAME PLAY - KEYBOARD
- ====================
- To Move a card, first press the key corresponding to the
- Origin, then press the key corresponding to the Destination.
- For example, to move from the Pack to pile 1, press P then
- 1. Valid Origins are 1 to 7, P, and W. Valid Destinations
- are 1 to 7, W, and F. If you select a card to be moved and
- decide not to move that card, press the Esc key to cancel
- the move command.
-
- If a card is face down, press the key corresponding to that
- card and it will be turned face up. You can turn only the
- first card of the Pack and cards on the Tableau (1 to 7)
- that are face down.
- Note that the NumLock option is automatically turned on when
- you play using the keyboard. You can then use the numeric
- keypad to play. Please refer to the printed documentation
- for details.
- The following commands are available during play, and can be
- issued by typing the highlighted letter from the correspond-
- ing 'command button' (on the lower right hand corner of the
- screen):
-
- UNDO: undoes the last successful move executed. UNDO can-
- not be used after a FINISH or another UNDO command.
-
- FINISH: automatically moves all cards that can legally be
- moved from the Tableau and the Waste Pile to the Founda-
- tion. Caution: you cannot undo a FINISH command!
-
- HELP: displays a help file. Use the cursor keys (Up, Down,
- PgUp, PgDn, Home, and End) to move around the file, and
- press [Esc] when you are done viewing it.
-
- PEEK: shows the face-down cards on the Piles. Press any key
- to resume playing.
-
- TOP 10: displays the Top 10 scores and the career statis-
- tics for the current player.
-
- RULES: allows you to select which variation you want to
- play. Choose the variation by typing the corresponding
- number. Press [Enter] when done. The currently selected
- variation is highlighted. You can then choose either the
- strict or relaxed movement rule. Press either S for strict
- or R for relaxed, and press [Enter] when done.
-
- BACK: allows you to choose from five different card backs.
- Choose the design you want by pressing the corresponding
- number, and press [Enter] when done. The currently
- selected card number is displayed in light blue.
-
- CONFIG: brings up the Configuration menu. This allows you
- to customize your copy of Klondike. The first option,
- Mouse, can be set to 'Yes' (always use the mouse; this
- option is ignored if a mouse driver is not found when you
- start Klondike), 'No' (always use the keyboard, even if a
- mouse driver is present), or 'Ask' (if a mouse driver is
- found, asks at the beginning of each game whether or not
- you want to use the mouse). The second option, Sound, can
- be set to 'Full' (songs and beeps are enabled), 'Partial'
- (songs disabled, but error beeps enabled), or 'Off' (both
- songs and beeps disabled). Finally, the third option,
- Error Messages, can be set to 'Yes' (displays a context-
- sensitive error message each time an error occurs), or
- 'No' (does not display the error messages, errors are
- indicated by beeps if Sound is either Full or Partial).
- You will be prompted to enter the desired option for
- Mouse, Sound and Error Messages, in that order. Press
- either Y, N or A for Mouse; F, P or O for Sound; and Y or
- N for Error Messages. Press [Enter] after selecting each
- one. Currently selected options are highlighted. If you
- want to configure Klondike to use a variation, scoring
- method, or card back other than the defaults, select the
- desired options BEFORE you issue the Config command. When
- Config saves your configuration, it will save the cur-
- rently selected variation, scoring method, and card back.
- If you are playing from a floppy-disk, do NOT
- write-protect the disk, otherwise Config will not be able
- to write the configuration information.
- INFO: displays Copyright and Version information. Press
- any key to return to the game after you are done viewing
- the information.
-
- NEW: interrupts the current game and starts a new one. You
- are asked to confirm by selecting either 'Yes' or 'No'
- from a dialog box. Press either Y or N to enter your
- selection.
- QUIT: quits Klondike. You are asked to confirm by select-
- ing either 'Yes' or 'No' from a dialog box. Press either Y
- or N to enter your selection.
-
- If you are using Variation 1 or Variation 2, press P after
- the Pack is exhausted (as if you were moving one more card
- from the Pack to the Waste) and the Waste will be moved back
- to the Pack.
-
- COMMAND-LINE OPTIONS
- ====================
- The following options can be specified when you load Klon-
- dike:
-
- -mouse selects the mouse as the input device. This
- option is ignored if a mouse driver is not found.
-
- -nomouse selects the keyboard as the input device.
-
- -ask asks whether or not you want to use the mouse.
- This option is ignored if a mouse driver is not
- found. [Default]
-
- -fullsound turns full sound (songs and error beeps) on.
- [Default]
-
- -partsound turns partial sound (error beeps, but no songs)
- on.
-
- -nosound turns both songs and error beeps off.
-
- -var[n] selects Variation [n], where [n] is a number from
- 0 to 2. [Default is -var0]
-
- -strict selects the Strict movement rule. [Default]
-
- -relaxed selects the Relaxed movement rule.
-
- -back[n] selects card back [n], where [n] is a number from
- 1 to 5. [Default is -back1]
-
- -errormsgon turns error messages on. [Default]
-
- -errormsgoff turns error messages off.
-
- Note that the command-line switches have precedence over the
- settings selected through the Config command. So, if you
- have Klondike currently configured to use card back 2 and
- the relaxed movement rule, but you load it as
-
- klondike -back5 -strict
-
- card back 5 and the strict movement rule will be used.
-
- < End of Help File >